





For my professional placement I teamed up with a student working inĀ computer sciences and combining our practices we decided to work on a game adapting the dreamlings concept of creatures hiding in our everyday world, personifying everyday objects. The game will be a hide and seek style FPS where you have to find the dreamlings hidden in the world, here are models I created, with meshes for both their hidden everyday forms and their transformed dreamlings state.
I used a low poly aesthetic for these models mimicking a PSX art-style, to go along with this I also used pixel art textures to support the retro feeling.